Dear, mion! I'd like to translate Insomnia to Russian. With the help of st-chem-atelier (game-dev), who kindly created a custom Cyrillic font, I'm willing to try and test it on different .deck projects! Let me know if you're interested.
I have a question about editing the text in Decker.
I managed to edit the UI text, but I can't figure out how to edit the rest of the text properly. I can see the text content in Visual Studio Code, but some Cyrillic characters need to be entered manually using Alt keys, so editing it directly there is difficult. It's a font, so it won't appear if I edit within the code.
When I try to select the text inside Decker, only the window/frame gets highlighted, and the actual text elements don't seem to be accessible.
I need access to the text in order to work with fonts and make sure Cyrillic characters display correctly. Could you please tell me the correct way to edit the text or where the source text should be modified in Decker? Is it even possible?
Are you talking about the dialogue? To make it, I used the Dialogizer Module. Basically, the way it works is that it can either pull text directly from the script in the widgets or card scripts (in which case the font can't be changed) or from a custom text field. I think it should be possible to change each event so that it pulls the text from a field rather than the script using field.value so that it retains the font formatting with a custom Cyrillic font.
Thanks for the link. I think I'm explaining things poorly lol. I’ve noticed that some text (such as choice options and a few dialogue lines) is stored directly in the scripts (dd.say etc.).
The issue is that the Decker script editor uses its default font, which doesn’t support Cyrillic, so Russian characters appear as squares. Unlike the text fields, I can’t change the font there. I'm really trying to figure it out because it seems very interesting to me and I'm a very stubborn person. I'm starting to wonder if this might simply be a limitation of Decker.
Thank you! I had a lot of fun making them. Thanks for playing, and thank you for making the Phinxel Field Notes, it taught me almost everything I use here :)
This was a really cool little project! The style was unique, the dialogue felt really genuine while still being dreamlike, and I loved the twist surrounding the antagonist :)
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Dear, mion! I'd like to translate Insomnia to Russian. With the help of st-chem-atelier (game-dev), who kindly created a custom Cyrillic font, I'm willing to try and test it on different .deck projects! Let me know if you're interested.
Sure, go for it!
I have a question about editing the text in Decker.
I managed to edit the UI text, but I can't figure out how to edit the rest of the text properly. I can see the text content in Visual Studio Code, but some Cyrillic characters need to be entered manually using Alt keys, so editing it directly there is difficult. It's a font, so it won't appear if I edit within the code.
When I try to select the text inside Decker, only the window/frame gets highlighted, and the actual text elements don't seem to be accessible.
I need access to the text in order to work with fonts and make sure Cyrillic characters display correctly. Could you please tell me the correct way to edit the text or where the source text should be modified in Decker? Is it even possible?
Thank you!
Iamyourmind0.0@gmail.com
Are you talking about the dialogue? To make it, I used the Dialogizer Module. Basically, the way it works is that it can either pull text directly from the script in the widgets or card scripts (in which case the font can't be changed) or from a custom text field. I think it should be possible to change each event so that it pulls the text from a field rather than the script using field.value so that it retains the font formatting with a custom Cyrillic font.
(I hope I understood your question correctly lol)
Thanks for the link. I think I'm explaining things poorly lol.
I’ve noticed that some text (such as choice options and a few dialogue lines) is stored directly in the scripts (dd.say etc.).
The issue is that the Decker script editor uses its default font, which doesn’t support Cyrillic, so Russian characters appear as squares. Unlike the text fields, I can’t change the font there.
I'm really trying to figure it out because it seems very interesting to me and I'm a very stubborn person.
I'm starting to wonder if this might simply be a limitation of Decker.
But I reaaaally liked how the text looked with that cyrillic font (patterns don't seem to work on custom fonts)

This was so cool! I love the characters.
Thank you! I had a lot of fun making them. Thanks for playing, and thank you for making the Phinxel Field Notes, it taught me almost everything I use here :)
This was a really cool little project! The style was unique, the dialogue felt really genuine while still being dreamlike, and I loved the twist surrounding the antagonist :)
Well done!
Thank you so much! It's the first time I just ran with a project like this, so I'm glad it's still enjoyable to others haha